Destructive magic is a skill in Heroes of Might and Magic V that allows the learning of destructive magic spells of the third spell level. Higher skill levels allow the learning of fourth and fifth level spells. Barbarians cannot learn dark magic or any subskills, instead learning Shatter Destruction.
Skills and AbilitiesEdit
- Basic Destructive Magic allows hero to learn Destructive Magic spells of the third circle and makes Destructive Magic more effective overall.
- Advanced Destructive Magic allows hero to learn Destructive Magic spells of the fourth circle and makes Destructive Magic even more effective.
- Expert Destructive Magic allows hero to learn Destructive Magic spells of the fifth circle and gives maximum power to Destructive Magic.
Heroes can learn three basic abilities, or a mix of basic and advanced abilities.
Basic abilities Edit
Master of Ice Edit
Grants freezing effect to Ice Bolt, Circle of Winter, and Deep Freeze spells.
Master of Fire Edit
Grants armor-damaging effect to Fireball, Firewall, and Armageddon spells. Creatures affected by these spells suffer additional -50% defense penalty.
Master of Storms Edit
Grants stunning effect to Lightning Bolt and Chain Lightning (first target only) spells.
Advanced abilities Edit
Cold Death Edit
Makes hero's casting of the spells Ice Bolt, Circle of Winter and Deep Freeze more powerful. Those spells will always deal bonus damage required to kill at least one creature in the target stack (if that creature has no Immunity to Cold) in addition to the normal spell damage (available to all heroes).
Fiery Wrath Edit
When attacking, the troops led by the hero will inflict an additional Fire damage that equals to 10% of the damage inflicted by this attack (enemies who have Immunity to Fire suffer no additional damage) (available to all heroes).
Fire spells cast by the hero in combat will ignite enemies, inflicting 100% of current spell damage to the target over the next three rounds (available to all heroes).
Mana Burst Edit
The hero calls upon the forces of fire to affect enemy casters. Any time an enemy creature casts a spell it will receive damage ten times the hero's level (available to all heroes).
Sap Magic Edit
Damage dealt by enemy spells is reduced by 20% (available to all heroes).
Searing Fires Edit
Secrets of Destruction Edit
Hero gains +2 knowledge permanently and randomly aquires one damaging spell of first to third circle that is not yet in hero's spellbook (available to all heroes).
- Main article: Destructive magic/Spells