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Dark Magic

From the Might and Magic Wiki - Might and Magic, Heroes of Might and Magic, King's Bounty

Allows the learning of dark magic spells of the 3rd spell level. Higher skill levels allow the learning of 4th and 5th level spells.

Contents

[edit] Level 1 Spells

Weakness (4 Mana)

Causes the selected enemy unit to inflict less damage in combat. Spellpower determines the duration of effect.

Weakness decreases the target maximum damage to min+t*(max-min), where t is 50%, 35%, 20% or 0%, depending on Dark Magic mastery. Thus, at Expert Mastery, damage is always equal to minimum.

Slow (4 Mana)

Makes target enemy stack take fewer actions in combat.

Initiative of the target is decreased by 25%, 30%, 35% or 40%, depending on Dark Magic expertise of the caster (None, Basic, Advanced or Expert).

[edit] Level 2 Spells

Vulnerability (5 Mana)

Destroys armor of target enemy stack, reducing its defense. Can be cast several times on a single stack, but defense will not go lower than zero.

Defense of the target in decreased by 3, 4, 5 or 6, depending on Dark Magic mastery.

Decay (6 Mana)

Inflicts plague on target enemy stack. The stack receives earth damage each time it takes an action.

Decay damage is 8*(Power+4). The effect duration is 2, 3, 4 or 5 turns, depending on Dark Magic mastery.

[edit] Level 3 Spells

Confusion (7 Mana)

Makes creatures in target enemy stack forget what they are doing on a battlefield. Some of the affected creatures will forget to use shooting attacks and retaliation strikes.

Depending on Dark Magic mastery, 50%, 70%, 90% or 100% of the target stack will forget to act.

Suffering (5 Mana)

Weakens the target enemy unit to decrease its Attack.

Attack of the target in decreased by 3, 6, 9 or 12, depending on Dark Magic mastery.

[edit] Level 4 Spells

Frenzy (8 Mana)

Drives target stack of creatures frenzy. Frenzied stack considers all other creatures and war machines its personal enemies and attacks the nearest one with redoubled rage.

Target stack is frenzied for one turn. If the caster is Expert in Dark Magic, the effect lasts 2 turns.

Blindness (9 Mana)

Blinds the selected enemy creature so that it cannot move, attack or use any abilities. Blindness disappears if blinded creature is attacked. Spellpower determines the duration of effect.

The target is blinded for 0.25*Power turns.


[edit] Level 5 Spells

Puppet Master (12 Mana)

Gives the hero temporary control over selected enemy unit. The spell does not work on undead, elemental and mechanical units. Unit under this spell can't counter-attack.

The targeted creature remains under the caster control for 0.25*Power turns. Since patch 1.3 only one puppet master spell can be active per player.

Curse of the Netherworld (9 Mana)

Deals unholy damage to all creatures on a battlefield except undead and infernal ones.