The Dark Elf is one of the eight character classes in Might and Magic VIII: Day of the Destroyer.
"Dark Elves are a race of Elves who chose, long ago, to follow the dark paths of enlightenment, ability and magic. Today this race is half warrior and half wizard; capable swordsmen and exceptional archers, they also have special magical abilities exclusive to their race and are capable elemental magic users. Dark Elves also excel at the Diarm Traps and Merchant skills. Though they have studied the dark elements for centuries, Dark Elves cannot learn Dark magic. Nor can they wield spears or axes. Dark Elves are limited to chain armor."
Dark Elves start with 25 hit points and 10 spell points, and gain 3 hit points and 2 spell points per level. They also start with 5 fire, air, water, and earth resistance.
For endurance, it costs two points to increase the stat one point. For accuracy, it costs one point to increase the stat two points.
"Dark Elves who pass certain tests become members of the races higher order, achieving the rank of Patriarch. Patriarchs can become warrior mages of extreme power."
A Dark Elf can be promoted to a patriarch. Patriarchs can learn grandmaster Dark Elf, Bow, Chain, Disarm Trap, and Merchant instead of master, and master Earth, Water, Air, and Fire Magic instead of expert.
Patriarchs gain 4 hit points and 4 spell points per level.
In the table below, golden check marks represent skills only available to Patriarchs.
|Might and Magic VIII classes|
|Cleric - Knight - Necromancer - Vampire - Dark Elf - Troll - Minotaur - Dragon|