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The cyclops is a creature in Might & Magic: Heroes VI. The Champion creature of the Stronghold faction, their upgraded version is the enraged cyclops.

Cyclops are the Goblins' opposites. They too were a "failure" in the Orc experiment, but because they were born from the blood of major demons. The demonic part of their blood took over, and they became monstrous giants, body and mind twisted by chaotic surges. While many factions would love to harness their power, only the Orcs have the strength, patience, and courage to "tame" them and give them a place in their villages as tireless workers, and on the battlefield as heavy shock troops and "siege engines". Cyclops often measure more than 10 feet tall, and they definitely look more demonic than human. A curious trait they all share is that they have only one eye: a large, pupil-less disc, red and glowing. No one knows for sure the cause of this mutation, but a popular wizard theory claims that it is the "Mark of Chaos", a symbol of the Dragon-snake Urgash, coiled in a circle, eating its own tail. Most simply refer to it as the "Evil Eye".OffBck

Abilities[]

Living Living
Can be healed and resurrected. Susceptible to morale.OffBck
Demonic Lineage H6 Demonic Lineage
Orcs have some demonic heritage which partially gives them the same resistances and vulnerabilities demons have. +10% resistance to damage (Fire), +10% vulnerability to damage (Light), healing spells from the light school can heal friendly orcs or damage enemy orcs.OffBck
Heroes VI Sunder Icon Sunder
If you think their fort is impressive, you should see how quickly they can tear it down. Earland Hammer, the renowned Bloodsmith, is said to have lived a decade with a tribe of Cyclops to learn how to most effectively swing a mass. He once encountered a trader that was extremely impressed by the immensity of their village architecture. Earland told him that the Cyclops have a natural talent for crushing stone and wood, and that they could turn a mountain into a prairie if they were ever given a good reason.
Increases structural damage dealt by the Cyclops by +1.OffBck
Heroes VI Impervious to Pain Icon Impervious to Pain
The creature`s too dumb to know when it`s already dead! The Emperors of Falcon have a long history of underestimating the intelligence of the Orc nations. Their misunderstanding of the Cyclops capacity to continue fighting even after it has been killed is not due to a mental deficiency but simply the fact that it is impervious to pain.
The Cyclops only suffers casualties at the start of its next turn.OffBck
Heroes VI Slam Icon Slam
Closing in on a Cyclops is like trying to keep the ocean at bay with the point of a spear. The Deep Naga respect the tremendous blows of the Cyclops and consider it blessed by Shalassa. Wherever its mighty club strikes the ground a wave of fury is launched at the point of impact, pushing its rivals back. The sensation is similar to being hit by a giant wave when swimming along the coastal regions of the Jade sea on a stormy morning.
The Cyclops attacks target enemy stack dealing its normal attack damage. Small targets are pushed back one square. This attack cannot be retaliated against. Cooldown: 3 turn(s).OffBck

Tactics[]

Gallery[]


Heroes VI Stronghold Faction Icon Stronghold
Basic creatures
Mauler · Goblin · Harpy · Dreamwalker · Centaur · Jaguar warrior · Cyclops
Upgraded creatures
Crusher · Goblin hunter · Fury · Dreamreaver · Centaur marauder · Panther warrior · Enraged cyclops
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