For other uses, see crusader.

The Crusader is the first job promotion class for the paladin in Might and Magic VII: For Blood and Honor. The quest is started by Sir Charles Quixote in his house opposite the Tavern in Erathia. The quest requires the party to kill a blue dragon named Wromthrax the Heartless. The dragon is located in a cave in the northern region of Tatalia, near the Mercenary Guild.

Crusaders gain 5 hit points and 2 spell points per level, and can learn expert spirit, mind, and body magic instead of basic.

Skills Edit

Skill Basic Expert Master Grand
Sword Yes Yes Yes No
Axe Yes Yes No No
Staff Yes No No No
Spear Yes Yes No No
Dagger Yes Yes No No
Bow Yes Yes No No
Mace Yes Yes Yes No
Unarmed Yes No No No
Leather Yes Yes No No
Chain Yes Yes No No
Plate Yes Yes Yes No
Shield Yes Yes Yes No
Dodging Yes No No No
Fire No No No No
Water No No No No
Air No No No No
Earth No No No No
Spirit Yes Yes No No
Mind Yes Yes No No
Body Yes Yes No No
Dark No No No No
Light No No No No
Disarm Trap No No No No
Perception Yes No No No
Merchant Yes Yes No No
Learning Yes No No No
Meditation Yes Yes No No
Body Building Yes Yes Yes No
Identify Item No No No No
Repair Item Yes Yes Yes No
Identify Monster No No No No
Armsmaster Yes Yes No No
Stealing No No No No
Alchemy No No No No

Promotion Edit

If playing as a good party, crusaders can be promoted to heroes by talking to Sir Charles Quixote in Erathia and completing his quest to rescue Alice Hargreaves from William Setag's tower in Deyja. Heroes can learn basic light magic.

If playing as an evil party, they can instead be promoted to villains by talking to William Setag in Deyja and completing his quest to kidnap Alice Hargreaves from Castle Gryphonheart. Villains can learn basic dark magic.