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"A Death Knight named Mot, refuses to obey King Gryphonheart’s orders. An example must be made so others will not contemplate such traitorous action. Mot has insulated himself with his armies. Infiltrate his troops, kill him, and take his command. When he is dead, resurrect his corpse and employ him in your ranks."

Corporeal Punishment is a scenario of the Long Live the King campaign in Heroes of Might and Magic III: The Restoration of Erathia.

Walkthrough[]

To win, you must defeat the Death Knight, Mot. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the artifact beyond the Border Guard will travel with you to the next scenario.OffBck

Mot, a death knight, does not approve of the necromancers' plan to conquer Erathia, for his lands are closest to the region. The necromancers decided to prove him wrong, as he needs to be killed and revived. He lies in the south-eastern region in a Necropolis. In north-east, there is a whirlpool connecting to the underground, which features several Necropolis dwellings.

The path is only opened if the hero brings the Collar of Conjuring to the quest guard. There is also a Speculum that can be transfered to the next scenario. Further in the underground, a seer would request a Badge of Courage. In return, the hero receives +2 spell power. The heroes will have to defeat the enemies' garrisons and enter the region, though there are two more Necropolises in south-west and north-east. Once Mot has been slayed, Deyja makes final preparations to mount an attack on Erathia.

Towns[]

Necropolis x5

Strategy[]

The heroes will have to gather experience and troops before launching an attack. However, the enemy will often send their own heroes, sometimes with large forces. Making counterattacks will enable the heroes to stand their ground, then, with haste, defeat the towns and their leader, Mot.

Icon-H3 Heroes III campaigns scenarios Icon-H3
Original game
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Long Live the Queen Homecoming - Guardian Angels - Griffin Cliff
Dungeons and Devils A Devilish Plan - Groundbreaking - Steadwick's Fall
Spoils of War Borderlands - Gold Rush - Greed
Liberation Steadwick's Liberation - Deal With the Devil - Neutral Affairs - Tunnels and Troglodytes
Long Live the King A Gryphon's Heart - Season of Harvest - Corporeal Punishment - From Day to Night
Song for the Father Safe Passage - United Front - For King and Country
Seeds of Discontent The Grail - The Road Home - Independence
Armageddon's Blade
Icon-H3X1
Armageddon's Blade Catherine's Charge - Shadows of the Forest - Seeking Armageddon - Maker of Sorrows - Return of the King - A Blade in the Back - To Kill A Hero - Oblivion's Edge
Dragon's Blood Culling the Weak - Savaging the Scavengers - Blood of the Dragon Father - Blood Thirsty
Dragon Slayer Crystal Dragons - Rust Dragons - Faerie Dragons - Azure Dragons
Festival of Life Razor Claw - Taming of the wild - Clan War - For the Throne
Playing with Fire Farming Towns - March of the Undead - Burning of Tatalia
Foolhardy Waywardness Lost at Sea - Their End of the Bargain - Here There Be Pirates - Hurry Up and Wait
The Shadow of Death
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New Beginning Clearing the Border - After the Amulet - Retrieving the Cowl - Driving for the Boots
Elixir of Life Graduation Exercise - Cutthroats - Valley of the Dragon Lords - A Thief in the Night
Hack and Slash Bashing Skulls - Black Sheep - A Cage in the Hand - Grave Robber
Birth of a Barbarian On the Run - The Meeting - A Tough Start - Falor and Terwen - Returning to Bracada
Rise of the Necromancer Target - Master - Finneas Vilmar - Duke Alarice
Unholy Alliance Harvest - Gathering the Legion - Search for a Killer - Final Peace - Secrets Revealed - Agents of Vengeance - Wrath of Sandro - Invasion - To Strive, To Seek - Barbarian Brothers - Union - Fall of Sandro
Specter of Power Poison Fit for a King - To Build a Tunnel - Kreegan Alliance - With Blinders On
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