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For other uses, see cleric.
ClericFemale MM8

Female Cleric

ClericMale MM8

Male Cleric

The Cleric is one of the eight character classes in Might and Magic VIII: Day of the Destroyer.

"Clerics are adventuring spell casting holy men. Before they leave the sanctity of their orders, Clerics learn basic fighting skills and a smattering of useful healing spells. The Cleric class is the one best at casting Spirit, Body and Mind magic, and is the only class capable of using the extremely powerful Light magic. They are fair fighters, but are limited to the lighter armors and can only melee with blunt weapons."

Clerics start with 30 hit points and 15 spell points, and gain 2 hit points and 3 spell points per level. They also start with 5 spirit resistance.

Recruitable clerics[]

Click on their names for more information.

Fredrick Talimere[]

Dyson Leland[]

Maylander[]

Verish[]

Dervish Chevron[]

Attributes[]

Attribute Minimum Starting Maximum
Might 9 11 25
Endurance 9 11 25
Intellect 9 11 25
Personality 9 11 25
Accuracy 9 11 25
Speed 9 11 25
Luck 9 11 25

Priests of the Sun[]

"When Clerics are promoted to Priest of the Sun status their heightened piety allows them to wield the most powerful magics of Spirit, Body, Mind and Light."

A Cleric can be promoted to a Priest of the Sun. Priests of the Sun can learn grandmaster Spirit, Mind, Body, and Light Magic instead of master.

Priests of the Sun gain 3 hit points and 5 spell points per level.

Skills[]

The default skills of Clerics are Mace and Body Magic.

In the table below, golden check marks SpecialYes represent skills only available to Priests of the Sun.

Skill Normal Expert Master Grand
Weapons
Axe No No No No
Bow Yes No No No
Dagger No No No No
Mace Yes Yes Yes No
Spear No No No No
Staff Yes Yes No No
Sword No No No No
Magic
Fire Magic No No No No
Air Magic No No No No
Water Magic No No No No
Earth Magic No No No No
Spirit Magic Yes Yes Yes SpecialYes
Mind Magic Yes Yes Yes SpecialYes
Body Magic Yes Yes Yes SpecialYes
Light Magic Yes Yes Yes SpecialYes
Dark Magic No No No No
Dark Elf No No No No
Vampire No No No No
Dragon No No No No
Armor
Leather Yes Yes No No
Chain Yes Yes No No
Plate No No No No
Shield Yes Yes Yes No
Misc
Alchemy Yes Yes No No
Armsmaster Yes No No No
Body Building Yes No No No
ID Item No No No No
ID Monster No No No No
Learning Yes Yes No No
Disarm Trap No No No No
Meditation Yes Yes Yes No
Merchant Yes Yes Yes No
Perception Yes Yes No No
Regeneration No No No No
Repair Item Yes Yes No No
Might and Magic VIII classes
Cleric - Knight - Necromancer - Vampire - Dark Elf - Troll - Minotaur - Dragon
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