- For other uses, see cleric.
The Cleric is one of the eight character classes in Might and Magic VIII: Day of the Destroyer.
"Clerics are adventuring spell casting holy men. Before they leave the sanctity of their orders, Clerics learn basic fighting skills and a smattering of useful healing spells. The Cleric class is the one best at casting Spirit, Body and Mind magic, and is the only class capable of using the extremely powerful Light magic. They are fair fighters, but are limited to the lighter armors and can only melee with blunt weapons."
Clerics start with 30 hit points and 15 spell points, and gain 2 hit points and 3 spell points per level. They also start with 5 spirit resistance.
Recruitable clerics[]
Click on their names for more information.
Fredrick Talimere[]
- Class: Cleric
- Level: 5
- Location: Talimere's Hut - Blood Drop - Dagger Wound Islands
- Availability: Immediately
Dyson Leland[]
- Class: Cleric
- Level: 15
- Location: Necromancers' Guild - Shadowspire
- Availability: After acquiring the Form the Alliance quest and being instructed to use him by either Sandro or Oskar Tyre
Maylander[]
- Class: Cleric
- Level: 15
- Location: Maylander's Home - Ravenshore
- Availability: After acquiring the Form the Alliance quest
Verish[]
- Class: Priest of the Sun
- Level: 30
- Location: Verish's House - Murmurwoods
- Availability: After completing the Form the Alliance quest by siding with the Temple of the Sun
Dervish Chevron[]
- Class: Priest of the Sun
- Level: 50
- Location: Dervish's House - Ravenshore
- Availability: After completing the Sink the Regnan Fleet and Cure Blazen Stormlance quests
Attributes[]
Attribute | Minimum | Starting | Maximum |
---|---|---|---|
Might | 9 | 11 | 25 |
Endurance | 9 | 11 | 25 |
Intellect | 9 | 11 | 25 |
Personality | 9 | 11 | 25 |
Accuracy | 9 | 11 | 25 |
Speed | 9 | 11 | 25 |
Luck | 9 | 11 | 25 |
Priests of the Sun[]
"When Clerics are promoted to Priest of the Sun status their heightened piety allows them to wield the most powerful magics of Spirit, Body, Mind and Light."
A Cleric can be promoted to a Priest of the Sun. Priests of the Sun can learn grandmaster Spirit, Mind, Body, and Light Magic instead of master.
Priests of the Sun gain 3 hit points and 5 spell points per level.
Skills[]
The default skills of Clerics are Mace and Body Magic.
In the table below, golden check marks represent skills only available to Priests of the Sun.
Skill | Normal | Expert | Master | Grand |
---|---|---|---|---|
Weapons | ||||
Axe | ||||
Bow | ||||
Dagger | ||||
Mace | ||||
Spear | ||||
Staff | ||||
Sword | ||||
Magic | ||||
Fire Magic | ||||
Air Magic | ||||
Water Magic | ||||
Earth Magic | ||||
Spirit Magic | ||||
Mind Magic | ||||
Body Magic | ||||
Light Magic | ||||
Dark Magic | ||||
Dark Elf | ||||
Vampire | ||||
Dragon | ||||
Armor | ||||
Leather | ||||
Chain | ||||
Plate | ||||
Shield | ||||
Misc | ||||
Alchemy | ||||
Armsmaster | ||||
Body Building | ||||
ID Item | ||||
ID Monster | ||||
Learning | ||||
Disarm Trap | ||||
Meditation | ||||
Merchant | ||||
Perception | ||||
Regeneration | ||||
Repair Item |
Might and Magic VIII classes |
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Cleric - Knight - Necromancer - Vampire - Dark Elf - Troll - Minotaur - Dragon |