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Charm

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SkillGrandmasterCharmIV

Charm is a subskill of order magic in Heroes of Might and Magic IV.

Charm is a pre combat bonus. Your hero uses it before entering combat and you can use the charmed creatures in the ensuing fight if you want to and if have room for them your hero's army. If there's no room, the creatures will form a separate army nearby. In the Equilibris mod, creatures not incorporated into the attacking army are automatically dismissed.

A hero with Basic Charm can convert 15% of greatly outnumbered hostile creatures to his side. The hero can convert no more than 60 experience points of creatures, plus 10% per level of the hero. The cost of surrendering is 90% of normal.

Advanced Charm allows the hero to convert 20% of greatly outnumbered hostile creatures to his side. The hero can convert no more than 120 experience points of creatures, plus 10% per level of the hero. The cost of surrendering is 80% of normal.

Expert Charm allows the hero to convert 25% of greatly outnumbered hostile creatures to his side. The hero can convert no more than 180 experience points of creatures, plus 10% per level of the hero. The cost of surrendering is 75% of normal.

Master Charm allows the hero to convert 30% of greatly outnumbered hostile creatures to his side. The hero can convert no more than 240 experience points of creatures, plus 10% per level of the hero. The cost of surrendering is 70% of normal.

Grandmaster Charm allows the hero to convert 35% of greatly outnumbered hostile creatures to his side. The hero can convert no more than 300 experience points of creatures, plus 10% per level of the hero. The cost of surrendering is 65% of normal.

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