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Chaos magic

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SkillGrandmasterChaosMagicIV

Chaos magic is a magic school from Heroes of Might and Magic IV, primarily based on the destructive power of fire. Most of the Chaos spells deal direct damage to the enemy, and the others increase the aggressiveness and the killing capabilities of friendly targets. This magic school is associated with the Chaos alignment and is the starting skill of the Sorcerers.

Chaos Magic SpellsEdit

First Level (Basic Skill)Edit

All first level spells cost 2 mana to cast.

  • SpellBloodlustIV
    Bloodlust causes the friendly target to do 25% more damage in melee combat for the duration of the battle.
  • SpellFireAuraIV
    Fire Aura causes the friendly target to do minor fire damage in addition to its normal melee combat damage.
  • SpellHasteIV
    Haste gives the friendly target plus 3 to their speed and plus 3 yards to their movement.
  • SpellMagicArrowIV
    Magic Arrow casts a burst of magical energy that does damage to a single target within the line of sight of the caster.
  • SpellSlayerIV
    Slayer causes the friendly target to do 50% more damage against 4th level creatures.
  • SpellSparksIV
    Sparks casts a spray of magical energy that does damage to anyone in the three spaces in front of the caster.


Second Level (Advanced Skill)Edit

All second level spells cost 3 mana to cast.

  • SpellConfusionIV
    Confusion causes an enemy target within the line of sight of the caster to lose its next action.
  • SpellFireBoltIV
    Fire Bolt is a powerful attack that does fire damage to a single target within the line of sight of the caster.
  • SpellFirstStrikeIV
    First Strike grants a friendly target the First Strike ability for the duration of the combat.
  • SpellManaFlareIV
    Mana Flare reduces the spell costs for all heroes and creatures (friend and foe alike) by 2.
  • SpellMisfortuneIV
    Misfortune gives a single enemy target maximum bad luck.
  • SpellSpellShackleIV
    Spell Shackle causes the enemy spellcaster to take damage for every Spell Point they use during combat.


Third Level (Expert Skill)Edit

All third level spells cost 5 mana to cast.

  • SpellBloodfrenzyIV
    Bloodfrenzy causes all friendly targets to do 25% more damage in melee combat.
  • SpellFireRingIV
    Fire Ring creates a ring of flames around a target within the line of sight of the caster that causes fire damage to all targets within a 1 yard radius surrounding that target.
  • SpellFireballIV
    Fireball causes a 3x3 yard explosion of flames a round a target within the line of sight of the caster, doing fire damage to all targets within its blast.
  • SpellLightningIV
    Lightning summons a powerful bolt of electricity that does damage to a single target within the line of sight of the caster.
  • SpellMagicMirrorIV
    Magic Mirror reflects any hostile spell back against its caster at 1/2 strength. The hostile spell still affects its initial target.
  • SpellMassSlayerIV
    Mass Slayer causes all friendly targets to do 50% more damage against 4th level creatures.


Fourth Level (Master Skill)Edit

All fourth level spells cost 8 mana to cast.

  • SpellCatReflexesIV
    Cat Reflexes gives a friendly target one extra attack.
  • SpellCloudofConfusionIV
    Cloud of Confusion causes all enemy targets within a 3x3 yard radius to lose their next action. The target must be within the line of sight of the caster.
  • SpellImplosionIV
    Implosion is an extremely powerful magical attack directed at a single target within the line of sight of the caster.
  • SpellInfernoIV
    Inferno causes fire damage to all targets within a 5x5 yard area. The initial target must be within the line of sight of the caster.
  • SpellMassFirstStrikeIV
    Mass First Strike gives all friendly targets the First Strike ability for the duration of the combat.
  • SpellMassMisfortuneIV
    Mass Misfortune causes all enemy targets to suffer from maximum bad luck.


Fifth Level (Grandmaster Skill)Edit

All fifth level spells cost 12 mana to cast.

  • SpellArmageddonIV
    Armageddon summons a deadly magical storm that does damage to all targets on the Combat Map.
  • SpellChainLightningIV
    Chain Lightning does full damage to the first target it strikes, then strikes a second target for 1/2 damage, a third for 1/4 damage, a fourth for 1/8 damage and a fifth for 1/16 damage.
  • SpellDisintegrateIV
    Disintegrate is an extremely powerful magical attack directed at a single target within the line of sight of the caster. Targets killed by the Disintegrate spell cannot be raised or resurrected until combat ends.


ConjurationEdit

SkillGrandmasterConjurationIV
  • Basic Conjuration gives the hero 10 spell points.It also allows the hero to regenerate 2 spell points per day. It is one of the requirements for Advanced Chaos Magic.
  • Advanced Conjuration gives the hero 20 spell points. It also allows the hero to regenerate 4 spell points per day. It is one of the requirements for Expert Chaos Magic.
  • Expert Conjuration gives the hero 30 spell points. It also allows the hero to regenerate 6 spell points per day. It is one of the requirements for Master Chaos Magic.
  • Master Conjuration gives the hero 40 spell points. It also allows the hero to regenerate 8 spell points per day. It is one of the requirements for Grandmaster Chaos Magic.
  • Grandmaster Conjuration gives the hero 50 spell points. It also allows the hero to regenerate 10 spell points per day. It is one of the requirements for Grandmaster Chaos Magic.

PyromancyEdit

SkillGrandmasterPyromancyIV
  • Basic Pyromancy increases the effectiveness of Chaos Magic spells by 20%. It is one of the requirements for Expert Chaos Magic. Advanced Chaos Magic is required to learn this skill.
  • Advanced Pyromancy increases the effectiveness of Chaos Magic spells by 40%. It is one of the requirements for Master Chaos Magic.
  • Expert Pyromancy increases the effectiveness of Chaos Magic spells by 60%. It is one of the requirements for Master Chaos Magic.
  • Master Pyromancy increases the effectiveness of Chaos Magic spells by 80%. It is one of the requirements for Grandmaster Chaos Magic.
  • Grandmaster Pyromancy increases the effectiveness of Chaos Magic spells by 100%. It is one of the requirements for Grandmaster Chaos Magic.

SorceryEdit

SkillGrandmasterSorceryIV
  • Basic Sorcery increases the hero's spell damage (with all magic types) by 20%.
  • Advanced Sorcery increases the hero's spell damage (with all magic types) by 40%.
  • Expert Sorcery increases the hero's spell damage (with all magic types) by 60%.
  • Master Sorcery increases the hero's spell damage (with all magic types) by 80%.
  • Grandmaster Sorcery increases the hero's spell damage (with all magic types) by 100%.

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