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The centaur marauder is a creature in Might & Magic: Heroes VI. It is an Elite creature of the Stronghold faction, and it is the upgrade of the centaur.

Centaur Marauders are a caste of Centaurs dedicated entirely to the art of warfare. They have vowed never to be slaves again and initiation amongst their ranks requires them to renounce the bonds of marriage. This does not mean that they may not bear or foster children, but they are forbidden the pairings that are reserved for the other members of their herd tribes.OffBck

Abilities[]

Living Living
Can be healed and resurrected. Susceptible to morale.OffBck
Heroes VI Mobile Shooter Icon Mobile Shooter
She doesn`t have to stop and turn her mount! She is both mount and rider! The Sunriders of the Empire are as impressed as they are frustrated by the agility of the Centaur Marauders on the battlefield. They can fire deadly arrows and then move to higher ground, or dash to a place before firing from the most deadly positions. Years of skirmishes with the Holy Empire during the Orc Crusades have taught the Centaur Marauders to fight with uncanny discipline.
The Centaur Marauder can either move and shoot or shoot and move.OffBck
Heroes VI Manoeuvre Icon Manoeuvre
Both our flanks were chasing centaurs and our lines grew too thin. When the center broke, the battle was over in three short breaths. The Wizards of the Seven Cities recorded numerous battle reports in the years following the Orc rebellion. These lines were of note, because the first to mention what would appear to demonstrate tactical intelligence on the behalf of the Centaurs. They refused to fight hand-to-hand combat, and chasing them down considerably weakened their enemy`s lines.
The Centaur Marauder moves away from melee attackers and retaliates with her ranged attack.OffBck
Heroes VI Vigilant Scout Icon Vigilant Scout
Charge with your shields raised high! This command usually means one thing: Imperial Sentinels are being asked to charge a contingent of Centaurs. The Centaur Beastmen were created by the Wizards of the Seven Cities originally to pull carts of supplies on the battlefield, but when trained as archers their true utility was quickly discovered. They are one of the best harassing units on all of Ashan, and it takes tactical expertise to outflank them.
The Centaur Marauder gets a free shot on the first enemy stack entering within half range of her.OffBck

Tactics[]

Gallery[]


Heroes VI Stronghold Faction Icon Stronghold
Basic creatures
Mauler · Goblin · Harpy · Dreamwalker · Centaur · Jaguar warrior · Cyclops
Upgraded creatures
Crusher · Goblin hunter · Fury · Dreamreaver · Centaur marauder · Panther warrior · Enraged cyclops
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