|Amount of ammo||8|
|Cost per unit||50|
|Growth per week||14|
Centaurs are the light cavalry of the orcs' army. Swift and mobile, and armed with light bows, they are, if deployed wisely, a force to be reckoned with. When under direct attack they will retreat, regroup and respond with an accurate counterattack of arrows.
- Large Creature - This creature is bigger than others and occupies four squares on the field. This creature takes 2x2 squares on the battlefield.
- Shooter - This creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature. If there's no Ammo Cart in the army, the number of shots is limited by available ammo.
- Raging Blood - This creature has a mix of demon and human blood that makes it subject to "Blood Rage" temporarily improving it's battle characteristics for aggressive behavior in combat.
- Maneuver - Suffering melee damage, this creature tries to run off from the attacker to the nearest unblocked location within its movement range, shooting and dealing half its normal damage from there.
|Goblin · Centaur · Warrior · Shaman · Slayer · Wyvern · Cyclops|
|Goblin trapper · Centaur nomad · Mauler · Sky daughter · Executioner · Foul wyvern · Untamed cyclops|
|Goblin witch-doctor · Centaur marauder · Warmonger · Earth daughter · Chieftain · Paokai · Bloodeyed cyclops|