Castle Lamanda is the seventh scenario of the A Strategic Quest campaign in Heroes of Might and Magic: A Strategic Quest. It is followed by Castle Alamar (if playing as Lord Ironfist, Lord Slayer, or Queen Lamanda) or King-of-the-Hill (if playing as Lord Alamar).
Warned of your approach, the sorceress Queen Lamanda worked on a dreadful magic and sank the approach to the only port. You must find the teleport gate to assault the southwestern land and capture the port. The only landfall is far to the northeast. From there you must struggle through the forest maze to locate her castle in the extreme northwest.
You have burst through the forest maze and destroyed Lamanda's castle.
|Heroes of Might and Magic I|
|Adventure map - Adventure map structure - Artifacts (list) - Campaign - Combat phase - Creature ability - Creature attribute - Creatures (list) - Damage - Dwelling - Experience - Growth - Hero - Hero class - Luck - Morale - Primary skill - Puzzle map - Resource - Scenario - Spell list - Spell memorisation - Terrain type - Time system - Towns|
|Farm (Creatures) - Plains (Creatures) - Forest (Creatures) - Mountain (Creatures) - Neutral creatures|
|Heroes and characters|
|Knight (Individuals) - Barbarian (Individuals) - Sorceress (Individuals) - Warlock (Individuals)
Lord Ironfist - Lord Slayer - Queen Lamanda - Lord Alamar - Ragnar - Guthbert - Ewine - Queen Ironfist
|Scenarios and campaigns|
|A Strategic Quest (Gateway - The Archipelago - The Wounded Land - Free-for-All - Castle Ironfist - Castle Slayer - Castle Lamanda - Castle Alamar - King-of-the-Hill)|
|Enroth - GBC port - Jon Van Caneghem - New World Computing|