The Castle is a faction in Heroes of Might and Magic III. Their army is made up of mainly traditional medieval troops, backed with griffins and angels. The might heroes are Knights and magic heroes are Clerics.
Troop roster
- Pikeman (upg. Halberdier)
- Archer (upg. Marksman)
- Griffin (upg. Royal griffin)
- Swordsman (upg. Crusader)
- Monk (upg. Zealot)
- Cavalier (upg. Champion)
- Angel (upg. Archangel)
Buildings
Basic
Village hall | Town hall | City hall | Capitol | Tavern |
The Village Hall allows you to purchase town structures and earns your kingdom 500 gold per day. | The Town Hall allows you to purchase town structures and earns your kingdom 1000 gold per day. | The City Hall allows you to purchase town structures and earns your kingdom 2000 gold per day. | The Capitol earns your kingdom 4000 gold per day. | The Tavern increases morale for troops defending the city. |
Requires: N/A |
Requires: 2500Tavern |
Requires: 5000Marketplace Blacksmith Mage guild level 1 Town hall | Requires: 10000Castle City hall | Requires: 5500 |
Fort | Citadel | Castle | Marketplace | Blacksmith |
The Fort provides your town with defensive walls. | Including a 50% increase to base creature growth, the Citadel adds a keep, and other terrain obstacles, to a town's defenses. | The Castle adds two arrow towers, fortifies your kingdom's defenses, and doubles base creature growth. | With the Marketplace, you can buy and sell resources (exchange rates increase with each Marketplace you own). | The Blacksmith provides your armies with Ballistas. |
Requires: 2020 5000 | Requires: 52500 Fort | Requires: 1010 5000 Citadel | Requires: 5500 | Requires: 51000 |
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Mage guild
Unique
Creature production
Un-upgraded
Guardhouse | Archers' tower | Griffin tower | Barracks | Monastery |
The Guardhouse allows you to recruit Pikemen. | The Archers' Tower allows you to recruit Archers. | The Griffin Tower allows you to recruit Griffins. | The Barracks allows you to recruit Swordsmen. | The Monastery allows you to recruit Monks. |
Requires: 10500 Fort |
Requires: 55 1000 Guardhouse |
Requires: 51000 Barracks | Requires: 52000 Blacksmith Guardhouse | Requires: 55 2 2 2 2 3000 Mage guild level 1 Barracks |
File:Portal of glory Castle H3.png | ||||
Training grounds | Portal of glory | |||
The Training Grounds allows you to recruit Cavaliers. | The Portal of Glory allows you to recruit Angels. | |||
Requires: 205000 Stables Barracks | Requires: 1010 10 10 20000 Monastery | |||
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Upgraded
Upg. guardhouse | Upg. archers' tower | Upg. griffin tower | Upg. barracks | Upg. monastery |
The Guardhouse allows you to recruit Halberider. | The Archers' Tower allows you to recruit Marksmen. | The Griffin Tower allows you to recruit Royal Griffins. | The Barracks allows you to recruit Crusaders. | The Monastery allows you to recruit Zealots. |
Requires: 51000 Guardhouse |
Requires: 55 1000 Archers' tower |
Requires: 51000 Griffin tower | Requires: 55 2000 Barracks | Requires: 22 2 2 2 2 3000 Monastery |
File:Upg. portal of glory Castle H3.png | ||||
Upg. training grounds | Upg. portal of Glory | |||
The Training Grounds allows you to recruit Champions. | The Portal of Glory allows you to recruit Archangels. | |||
Requires: 103000 Training grounds | Requires: 1010 10 10 20000 Portal of Glory | |||
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Gallery
Heroes of Might and Magic III factions |
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Castle · Rampart · Tower |
Stronghold · Fortress · Conflux (AB) |
Inferno · Necropolis · Dungeon · Forge (AB; scrapped) |