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The Castle is a faction in Heroes of Might and Magic III. Their army is made up of mainly traditional medieval troops, backed with griffins and angels. The might heroes are Knights and magic heroes are Clerics.

Troop roster

Buildings

Basic

 
Village hall Castle H3 Town hall Castle H3 City hall Castle H3Capitol Castle H3Tavern Castle H3
Village hall Town hall City hallCapitolTavern
The Village Hall allows you to purchase town structures and earns your kingdom 500 gold per day. The Town Hall allows you to purchase town structures and earns your kingdom 1000 gold per day. The City Hall allows you to purchase town structures and earns your kingdom 2000 gold per day.The Capitol earns your kingdom 4000 gold per day.The Tavern increases morale for troops defending the city.

Requires:

N/A

Requires:

2500 Gold
Tavern

Requires:

5000 Gold
Marketplace
Blacksmith
Mage guild level 1
Town hall

Requires:

10000 Gold
Castle
City hall

Requires:

5 Wood
500 Gold

Fort Castle H3Citadel Castle H3Castle Castle H3Marketplace Castle H3Blacksmith Castle H3
FortCitadelCastleMarketplaceBlacksmith
The Fort provides your town with defensive walls.Including a 50% increase to base creature growth, the Citadel adds a keep, and other terrain obstacles, to a town's defenses.The Castle adds two arrow towers, fortifies your kingdom's defenses, and doubles base creature growth.With the Marketplace, you can buy and sell resources (exchange rates increase with each Marketplace you own).The Blacksmith provides your armies with Ballistas.

Requires:

20 Wood
20 Ore
5000 Gold

Requires:

5 Ore
2500 Gold
Fort

Requires:

10 Wood
10 Ore
5000 Gold
Citadel

Requires:

5 Wood
500 Gold

Requires:

5 Wood
1000 Gold
 


Mage guild

 
Mage guild level 1 Castle H3 Mage guild level 2 Castle H3 Mage guild level 3 Castle H3Mage guild level 4 Castle H3
Mage guild level 1 Mage guild level 2 Mage guild level 3Mage guild level 4
Entering the Mage Guild will allow a visiting hero to learn the spells kept within. Entering the Mage Guild will allow a visiting hero to learn the spells kept within. Entering the Mage Guild will allow a visiting hero to learn the spells kept within.Entering the Mage Guild will allow a visiting hero to learn the spells kept within.

Requires:

5 Wood
5 Ore
2000 Gold

Requires:

5 Wood
5 Ore
4 Mercury
4 Crystal
4 Sulfur
4 Gems
1000 Gold
Mage guild level 1

Requires:

5 Wood
5 Ore
6 Mercury
6 Crystal
6 Sulfur
6 Gems
1000 Gold
Mage guild level 2

Requires:

5 Wood
5 Ore
8 Mercury
8 Crystal
8 Sulfur
8 Gems
1000 Gold
Mage guild level 3
 


Unique

 
Resource silo Castle H3 Brotherhood of the Sword Castle H3 Griffin bastion Castle H3Shipyard Castle H3Stables Castle H3
Resource silo Brotherhood of the Sword Griffin bastionShipyardStables
The Resource Silo provides you with additional +1 wood and +1 ore each day. During a siege, the Brotherhood of the Sword increases troop morale by +2. The Griffin Bastion increases Griffin production by 3 per week.The Shipyard allows you to purchase boats.The Stables increase the land movement rate of any visiting hero.

Requires:

5 Ore
5000 Gold
Marketplace

Requires:

5 Wood
500 Gold
Tavern

Requires:

1000 Gold
Griffin tower

Requires:

20 Wood
2000 Gold

Requires:

10 Wood
2000 Gold
Barracks

Lighthouse Castle H3Colossus Castle H3
LighthouseColossus
The lighthouse grants additional mobility to any ships you control.The presence of the Colossus increases weekly creature generation by 50%, provides your kingdom with additional 5000 gold per day, and increases the morale of all allied heroes by +2.

Requires:

10 Ore
2000 Gold
Shipyard

Requires:

The Grail
 


Creature production

Un-upgraded

 
Guardhouse Castle H3 Archers' tower Castle H3 Griffin tower Castle H3Barracks Castle H3Monastery Castle H3
Guardhouse Archers' tower Griffin towerBarracksMonastery
The Guardhouse allows you to recruit Pikemen. The Archers' Tower allows you to recruit Archers. The Griffin Tower allows you to recruit Griffins.The Barracks allows you to recruit Swordsmen.The Monastery allows you to recruit Monks.

Requires:

10 Ore
500 Gold
Fort

Requires:

5 Wood
5 Ore
1000 Gold
Guardhouse

Requires:

5 Ore
1000 Gold
Barracks

Requires:

5 Ore
2000 Gold
Blacksmith
Guardhouse

Requires:

5 Wood
5 Ore
2 Crystal
2 Mercury
2 Sulfur
2 Gems
3000 Gold
Mage guild level 1
Barracks

Training grounds Castle H3File:Portal of glory Castle H3.png
Training groundsPortal of glory
The Training Grounds allows you to recruit Cavaliers.The Portal of Glory allows you to recruit Angels.

Requires:

20 Wood
5000 Gold
Stables
Barracks

Requires:

10 Crystal
10 Mercury
10 Sulfur
10 Gems
20000 Gold
Monastery
 


Upgraded

 
Upg. guardhouse Castle H3 Upg. archers' tower Castle H3 Upg. griffin tower Castle H3Upg. barracks Castle H3Upg. monastery Castle H3
Upg. guardhouse Upg. archers' tower Upg. griffin towerUpg. barracksUpg. monastery
The Guardhouse allows you to recruit Halberider. The Archers' Tower allows you to recruit Marksmen. The Griffin Tower allows you to recruit Royal Griffins.The Barracks allows you to recruit Crusaders.The Monastery allows you to recruit Zealots.

Requires:

5 Ore
1000 Gold
Guardhouse

Requires:

5 Wood
5 Ore
1000 Gold
Archers' tower

Requires:

5 Ore
1000 Gold
Griffin tower

Requires:

5 Ore
5 Crystal
2000 Gold
Barracks

Requires:

2 Wood
2 Ore
2 Crystal
2 Mercury
2 Sulfur
2 Gems
3000 Gold
Monastery

Upg. training grounds Castle H3File:Upg. portal of glory Castle H3.png
Upg. training groundsUpg. portal of Glory
The Training Grounds allows you to recruit Champions.The Portal of Glory allows you to recruit Archangels.

Requires:

10 Wood
3000 Gold
Training grounds

Requires:

10 Crystal
10 Mercury
10 Sulfur
10 Gems
20000 Gold
Portal of Glory
 


Gallery

Heroes of Might and Magic III factions
Castle · Rampart · Tower
Stronghold · Fortress · Conflux (AB)
Inferno · Necropolis · Dungeon · Forge (AB; scrapped)
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