Blur is a first-level Order Magic spell that costs two spell points and obscures a target's true position, increasing its Ranged Defense by 50%.
A good archer has steady hands and keen eyesight. The hands are remarkably difficult to influence, unlike the eyes, which sit there at the front of the mind.
Blur is especially effective when cast on creatures that occupy your seige towers when defending your towns. These creatures already get a defensive bonus by virtue of their position - casting Blur on them boosts this bonus to even greater heights.
- Blur + Displacement: Two first-level spells that work great together. Blur one stack, then use Displacement to position it to screen another of your stacks from enemy shooters. This saves the screening stack's action that round, or gets it into screening position before it would normally get a chance to move.