|Cost per unit||20 gold|
|Growth per week||19|
Berserkers attack in a frenzy with no thought of defense. They are so riled up, in fact, that they cannot be controlled during combat. At the earliest opportunity, they will charge the enemy.
Berserkers cannot be controlled. While powerful for their level, their insistence on charging into battle prevents the kind of battle tactics that players use to minimize creature casualties, and makes it very difficult to keep them from dying in droves in even simple battles.
Most techniques for protecting berserkers involve blocking them with tougher creatures, or slowing them with Quicksand. Their only saving grace, tactically speaking, is that while defending a town (that has a fort or better), they will wait behind the wall until the gate is breached.
Berserkers are necessary in the early-to-mid game, but once you can build a good stack without them, leave them in the fort for defense (where they are at least moderately well-behaved).
|Berserker · Centaur · Nomad · Harpy · Ogre mage · Cyclops · Thunderbird · Behemoth|
|Mermaid · Sea monster · Frenzied gnasher (WOW)|