Battle Puzzles are special combats in Clash of Heroes, in which the objective is to destroy all the opponent's units in a single turn.
Puzzles are given by several NPCs met during the campaigns. Puzzles are optional, but their completion offers experience, resources and sometimes even artifacts.
Both the player and the puzzle giver start the battle with a predetermined configuration of idle troops and walls, which are always the same. The player is given one full round to form attacks with his/her troops. After the player finished all of his/her moves, all the created attacks are launched, regardless of their Charge Time. The puzzle giver doesn't has any turn.
The objective of the puzzle is to destroy all of the opponent's idle units. Usually, the starting number of moves is insufficient if the player doesn't destroy unneeded troops in order to gain extra moves.
List of puzzles Edit
|"So where can we go from here?"|
|This section is incomplete and requires more information. Please help and contribute your knowledge by editing or expanding it.|
|Might and Magic: Clash of Heroes|
|Anwen · Godric · Fiona · Aidan · Nadia · Findan · Sir Varkas · Markal · Jezebeth · Cyrus|
|Azexes · Count Carlyle · Ludmilla · Lorhish · Azh Rafir|
|Alexei · Delara · Euny · Evelyn · The Griffin Emperor · Lasir · Lord Edric · Rolly · Sir Strata|
|Sylvan · Haven · Necropolis · Inferno · Academy|
|Irollan (The Deep Forest - Druid Tree - Forest's Edge - Hunting Camp)|
|Talonguard (Stag District - Sleeping Stag Inn - Main Square - Talonguard Castle)|
|Heresh (The Netherworld - The Catacombs - Nar-Harad - Eternal Shrine)|
|Sheogh (The Demon Realm - Screaming Hag Inn - Mount Nebyrzias - Char-Hasa)|
|Silver Cities (Gemstone Spire)|
|Artifact · Attack · Attack Power · Battle Puzzle · Bounties · Boss Battle · Champion unit · Charge Time · Core unit · Elite unit · Fusion · Gold · Hero spells · Linking · Ore · Rubies · Talonguard Arena · Toughness · Wall|