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Air magic (H3)/Spells

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< Air magic (H3)

The following spells are available in the Air magic school.

First level Edit

Haste
Heroes III Haste

Combat spell, costs six spell points and lasts for one round per spell power.

  • Basic: Target, allied troop’s speed is increased by three hexes/turn.
  • Advanced: Target, allied troop’s speed is increased by five hexes/turn.
  • Expert: All allied troops’ speed is increased by five hexes/turn.
Magic arrow
Heroes III Magic Arrow

Combat spell that costs five spell points.

  • Basic: Target, enemy troop receives ((Power x 10) + 10) damage.
  • Advanced: Target, enemy troop receives ((Power x 10) + 20) damage.
  • Expert: Target, enemy troop receives ((Power x 10) + 30) damage.

Magic arrow is found in all four magic schools.

View air
Heroes III ViewAir

Adventure spell that costs six spell points.

  • Basic: Displays the location of all artifacts on the View World Screen.
  • Advanced: Displays the location of all artifacts and heroes on the View World Screen.
  • Expert: Displays the location of all artifacts, heroes and towns.

Second level Edit

Disguise
Heroes III Disguise

Adventure spell, costs four spell points and lasts for one day.

  • Basic: When the casting hero is right-clicked by opponents, all of the hero’s creature troops are displayed as if they were composed of the most powerful creatures in the hero’s army. Troop population numbers are represented normally.
  • Advanced: Same as Basic Effect except troop population quantities are represented as “ 0 . ”
  • Expert: Same as Advanced Effect except all troops are represented as if populated by the most powerful creature in hero’s longest owned town.
Disrupting ray
Heroes III DisruptingRay

Combat spell, costs ten spell points and lasts for one battle.

  • Basic: Reduces target, enemy troop’s defense rating by three. Spell may be cast on same troop repeatedly.
  • Advanced: Same as Basic Effect except defense rating is reduced by four.
  • Expert: Same as Basic Effect except defense rating is reduced by five.
Fortune
Heroes III Fortune

Combat spell, costs seven spell points and lasts for one round per spellpower.

  • Basic: Increases Luck of target, allied troop by one.
  • Advanced: Increases Luck of target, allied troop by two.
  • Expert: Increases Luck of all allied troops by two.
Lightning bolt
Heroes III LightningBolt

Combat spell that costs ten spell points.

  • Basic: Target, enemy creature receives ((Power x 25) + 10) damage.
  • Advanced: Target, enemy creature receives ((Power x 25) + 20) damage.
  • Expert: Target, enemy creature receives ((Power x 25) + 50) damage.
Precision
Heroes III Precision

Combat spell, costs eight spell points and lasts for one round per spellpower.

  • Basic: Target, enemy creature receives ((Power x 25) + 10) damage.
  • Advanced: Target, enemy creature receives ((Power x 25) + 20) damage.
  • Expert: Target, enemy creature receives ((Power x 25) + 50) damage.


Visions
Heroes III Visions

Adventure spell, costs four spell points and lasts for one day.

  • Basic: Displays number of monsters in a wandering monster troop and whether or not the troop will offer to join the casting hero’s army. Range is equal to Power or three, whichever is greater.
  • Advanced: Same as Basic Effect, except an enemy hero’s primary skill stats, and the composition and quantity of the hero’s army can be viewed. Range is ( Power x 2) or three, whichever is greater.
  • Expert: Same as Advanced Effect, except an enemy town’s statistics and garrison composition and quantity may be viewed. Range is (Power x 3) or three, whichever is greater.

Visions is found in all four magic schools.

Third level Edit

Air shield
Heroes III AirShield

Combat spell, costs twelve spell points and lasts for one round per spellpower.

  • Basic: Target, allied troop takes 25% less damage from ranged attacks.
  • Advanced: Target, allied troop takes 50% less damage from ranged attacks.
  • Expert: All allied troops take 50% less damage from ranged attacks.
Destroy undead
Heroes III DestroyUndead

Combat spell that costs fifteen spell points.

  • Basic: All undead creature troops receive ((Power x 10) +10) damage.
  • Advanced: All undead creature troops receive ((Power x 10) +20) damage.
  • Expert: All undead creature troops receive ((Power x 10) + 50) damage.
Protection from air
Heroes III ProtectionFromAir

Combat spell, costs twelve spell points and lasts for one round per spellpower.

  • Basic: Damage from Air Magic spells is reduced by 30% for target, allied troop.
  • Advanced: Damage from Air Magic spells is reduced by 50% for target, allied troop.
  • Expert: Damage from Air Magic spells is reduced by 50% for all allied troops.
Hypnotize
Heroes III Hypnotize

Combat spell, costs eighteen spell points.

  • Basic: Target, enemy troop of less than ((Power x 25) + 10) Health is put under your control. Allied troops may attack hypnotized troop without fear of retaliation.
  • Advanced: Same as Basic Effect, except that Health of target must be less than ( ( Power x 25) + 20).
  • Expert: Same as Basic Effect, except that Health of target must be less than ( ( Power x 25) + 50).

Fourth level Edit

Chain lightning
Heroes III ChainLightning

Combat spell, costs twentyfour spell points.

  • Basic: Lightning bolt strikes target troop for ((Power x 40) + 25) damage. Bolt then strikes closest troop for half the damage. Effect continues until 4 troops are hit.
  • Advanced: Like Basic Effect except that initial strike does ((Power x 40) + 50) damage, and bolt strikes five troops.
  • Expert: Like Advanced Effect except that initial strike does ((Power x 40) +100) damage.
Counterstrike
Heroes III Counterstrike

Combat spell, costs twentyfour spell points and lasts for one round per spellpower.

  • Basic: Target, allied troop can retaliate against one additional attack per round.
  • Advanced: Target, allied troop can retaliate against two additional attacks per round.
  • Expert: All allied troops can retaliate against two additional attacks per round.

Fifth level Edit

Dimension door
Heroes III DimensionDoor

Adventure spell that costs twentyfive spell points.

  • Basic: Teleports hero to target, unoccupied, visible location on the Adventure Map. Spell may be cast twice per day and reduces the hero’s movement by three tiles for each casting. If movement is reduced to zero, the spell may not be cast.
  • Advanced: Same as Basic Effect, except the spell may be cast three times in a day.
  • Expert: Same as Advanced Effect, except the spell may be cast four times in a day, and movement allowance is reduced by two tiles.
Fly
Heroes III Fly

Adventure spell that costs twenty spell points and lasts for one day.

  • Basic: Casting hero can fly over terrain obstacles to an unoccupied map location. Distance traveled may be up to 60% of normal movement.
  • Advanced: Same as Basic Effect, except the hero may fly up to 80% of normal movement.
  • Expert: Same as Basic Effect, except the hero may fly up to 100% of normal movement.
Magic mirror
Heroes III MagicMirror

Combat spell that costs twentyfive spell points and lasts for one round per spellpower.

  • Basic: Enemy spells cast on targeted, allied troop has a 20% chance of being redirected to a random enemy troop.
  • Advanced: Enemy spells cast on targeted, allied troop has a 30% chance of being redirected to a random enemy troop.
  • Expert: Enemy spells cast on targeted, allied troop has a 40% chance of being

redirected to a random enemy troop.

Summon air elemental
Heroes III AirElemental

Combat spell that costs twentyfive spell points and lasts for the rest of the combat.

  • Basic: A troop containing (Power x 2) air elementals appears on the side of the casting player. Only one type of elemental can be summoned.
  • Advanced: Same as Basic Effect, except that (Power x 3) air elementals are summoned.
  • Expert: Same as Basic Effect, except that (Power x 4) air elementals are summoned.
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