In the Heroes of Might and Magic series, the adventure map is one of the screens shown during gameplay, similar to the town screen, where they can build buildings or purchase creatures, or the combat phase, where fighting takes place.
Heroes can move around the adventure map to capture mines, reach friendly or hostile towns, pick up loose resources or artifacts, and other things.
By default, any part of the adventure map that the player hasn't visited is hidden from view under a black fog. In Heroes IV, any part of the adventure map that the hero can't currently see is under a gray fog of war - they can still see the surrounding land, but any hostile or neutral forces are hidden from view until they move close enough to be spotted.
Making contact with hostile forces or towns on the adventure map will move the view to the combat phase. After the combat is over, the view is moved back to the adventure map.
Gameplay concepts |
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Might and Magic game concepts |
Character classes · Experience · Item lists · Monster lists · Party · Potion brewing · Trading triangle · Quests |
Heroes of Might and Magic game concepts |
Adventure map · Artifacts · Campaign · Combat phase · Creatures (I · II · III · IV · V · VI · VII) · Creature attributes · Damage · Dwelling · Experience · Grail/Tear of Asha · Growth · Hero classes (Advanced classes) · Heroes · List of adventure map structures (I · II · III · IV · V · VI · VII) · Line of sight · Luck · Morale · Primary skill · Puzzle map · Resource · Scenario · Secondary skills · Specialty · Spells · Subterranean level · Terrain type · Time system · Towns (I · II · III · IV · V · VI · VII) · War machines |
King's Bounty game concepts |
Boss · Heroes · Marriage · Spirits of Rage · Villains |
Ardon series game concepts |
Experience · Shifter forms |