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Adventure Magic

From the Might and Magic Wiki - Might and Magic, Heroes of Might and Magic, King's Bounty

Adventure Magic are spells that are carried out on the world map. A hero does not need to be versed in a specific school to learn them, i.e. no magic skill is required, but rather needs to be at a specific overall experience level. They can be learned in any Magic Guild built to sufficient level.

Contents

[edit] Level 2 Spells

Vessel of Shalassa (4 Mana)

Summons a sea ship. Hero must stand on a shore and there must be an unoccupied boat nearby for the spell to be successful.

That spell requires a hero at level 1 to be learned.

[edit] Level 3 Spells

Summon Creatures (1 Mana/Creature Summoned)

Summons creatures from nearest town.

Buy your creatures in the town garrison before casting the spell. You will be able to choose which stack(s) you summon. Each summoned creature costs 1 Mana. Since patch 1.3 Summon Creatures additionally uses up 75% of the hero's maximum movement points. With less than those movement points available the spell can't be executed.

That spell requires a hero level 10 to be learned.

[edit] Level 4 Spells

Instant Travel (15 Mana)

Teleports the hero and his entire army to another location on adventure map.

That spell requires a hero level 15 to be learned.

[edit] Level 5 Spells

Town Portal (20 Mana)

Transports hero to the nearest friendly town (all the movement points will be lost)

That spell requires a hero level 20 to be learned.

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